Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
Tries to rename the supplied graph. Cleans up function entry node if one exists and marks objects for modification
Rename a graph and mark objects for modified
Parameter |
Description |
---|---|
Graph |
The graph to rename. |
NewName |
The new name for the graph |