FBlueprintEditorUtils::RenameTimeline

Rename a Timeline.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool RenameTimeline
(
    UBlueprint * Blueprint,
    const FName OldVarName,
    const FName NewVarName
)

Remarks

Rename a Timeline. If bRenameNodes is true, will also rename any timeline nodes associated with this timeline

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