Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameVariableReferences
(
UBlueprint * Blueprint,
UClass * VariableClass,
const FName & OldVarName,
const FName & NewVarName
)
Looks through the specified blueprint for any references to the specified variable, and renames them accordingly.
Parameter |
Description |
---|---|
Blueprint |
The blueprint that you want to search through. |
VariableClass |
The class that owns the variable that we're renaming |
OldVarName |
The current name of the variable we want to replace |
NewVarName |
The name that we wish to change all references to |