FCompilerResultsLog::CalculateStableIdentifierForLatentActionManager

Returns a int32 used to uniquely identify an action for the latent action manager

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/CompilerResultsLog.cpp

Syntax

int32 CalculateStableIdentifierForLatentActionManager
(
    const UEdGraphNode * Node
)

Remarks

Returns a int32 used to uniquely identify an action for the latent action manager

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