FCompilerResultsLog::FindSourceObjectTypeChecked

Returns the true source object for the passed in object; does type checking on the result

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Syntax

template<typename T>
T * FindSourceObjectTypeChecked
(
    UObject * PossiblyDuplicatedObject
)

Remarks

Returns the true source object for the passed in object; does type checking on the result

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss