Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
Include |
#include "Kismet2/CompilerResultsLog.h" |
template<typename... Args>
TSharedRef< FTokenizedMessage > StorePotentialNote
(
const UEdGraphNode * Source,
const TCHAR * Format,
Args... args
)
Store a potential note for a given node in the compiler log. All messages for the node can be committed to the log later by calling CommitPotentialMessages Note: @ will be replaced by node or pin links for nodes/pins passed via varargs