FCompilerResultsLog::StorePotentialNote

Store a potential note for a given node in the compiler log.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Syntax

template<typename... Args>
TSharedRef< FTokenizedMessage > StorePotentialNote
(
    const UEdGraphNode * Source,
    const TCHAR * Format,
    Args... args
)

Remarks

Store a potential note for a given node in the compiler log. All messages for the node can be committed to the log later by calling CommitPotentialMessages Note: @ will be replaced by node or pin links for nodes/pins passed via varargs

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