FComponentEditorUtils::CanCopyComponents

Checks whether it is valid to copy the indicated components

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h

Include

#include "Kismet2/ComponentEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp

Syntax

static bool CanCopyComponents
(
    const TArray< UActorComponent * > & ComponentsToCopy
)

Remarks

Checks whether it is valid to copy the indicated components

Returns

Whether the indicated components can be copied

Parameters

Parameter

Description

ComponentsToCopy

The list of components to check

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