Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
Include |
#include "Kismet2/ComponentEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static FString GenerateValidVariableName
(
TSubclassOf< UActorComponent > InComponentClass,
AActor * ComponentOwner
)
Generate a valid variable name string for the given component instance