Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h |
Include |
#include "Kismet2/EnumEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/EnumEditorUtils.cpp |
static bool IsEnumeratorDisplayNameValid
(
const UUserDefinedEnum * Enum,
int32 EnumeratorIndex,
FText NewDisplayName
)