FEnumEditorUtils::IsProperNameForUserDefinedEnumerator

Check if NewName is a short name and is acceptable as name in given enum

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h

Include

#include "Kismet2/EnumEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/EnumEditorUtils.cpp

Syntax

static bool IsProperNameForUserDefinedEnumerator
(
    const UEnum * Enum,
    FString NewName
)

Remarks

Check if NewName is a short name and is acceptable as name in given enum

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