FEnumEditorUtils::SetEnumeratorDisplayName

DISPLAY NAME.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h

Include

#include "Kismet2/EnumEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/EnumEditorUtils.cpp

Syntax

static bool SetEnumeratorDisplayName
(
    UUserDefinedEnum * Enum,
    int32 EnumeratorIndex,
    FText NewDisplayName
)

Remarks

DISPLAY NAME.

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