Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void AttemptToBreakExecution
(
UBlueprint * BlueprintObj,
const UObject * ActiveObject,
const FFrame & StackFrame,
const FBlueprintExceptionInfo & Info,
UEdGraphNode * NodeStoppedAt,
int32 DebugOpcodeOffset
)