Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static UBreakpoint * FindBreakpointForNode
(
UBlueprint * Blueprint,
const UEdGraphNode * Node,
bool bCheckSubLocations
)
Returns the breakpoint associated with a node, or NULL