FKismetDebugUtilities::FindBreakpointForNode

Returns the breakpoint associated with a node, or NULL

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp

Syntax

static UBreakpoint * FindBreakpointForNode
(
    UBlueprint * Blueprint,
    const UEdGraphNode * Node,
    bool bCheckSubLocations
)

Remarks

Returns the breakpoint associated with a node, or NULL

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