Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static UEdGraphNode * FindSourceNodeForCodeLocation
(
const UObject * Object,
UFunction * Function,
int32 DebugOpcodeOffset,
bool bAllowImpreciseHit
)
Find the node that resulted in code at the specified location in the Object, or NULL if there was a problem (e.g., no debugging information was generated)