FKismetDebugUtilities::FindSourceNodeForCodeLocation

Find the node that resulted in code at the specified location in the Object, or NULL if there was a problem (e.g., no debugging information was generated)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp

Syntax

static UEdGraphNode * FindSourceNodeForCodeLocation
(
    const UObject * Object,
    UFunction * Function,
    int32 DebugOpcodeOffset,
    bool bAllowImpreciseHit
)

Remarks

Find the node that resulted in code at the specified location in the Object, or NULL if there was a problem (e.g., no debugging information was generated)

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