Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static FText GetAndClearLastExceptionMessage()
This doesn't work properly if there is more than one blueprint editor open at once either (one will consume it, the others will be left in the cold)