Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void GetValidBreakpointLocations
(
const class UK2Node_MacroInstance * MacroInstanceNode,
TArray< const UEdGraphNode * > & BreakpointLocations
)
Returns the set of valid macro source node breakpoint location(s) for the given macro instance node. The set may be empty.