FKismetDebugUtilities::IsBreakpointValid

Is the node a valid breakpoint target? (i.e., the node is impure and ended up generating code)

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp

Syntax

static bool IsBreakpointValid
(
    UBreakpoint * Breakpoint
)

Remarks

Is the node a valid breakpoint target? (i.e., the node is impure and ended up generating code)

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