Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static bool IsBreakpointValid
(
UBreakpoint * Breakpoint
)
Is the node a valid breakpoint target? (i.e., the node is impure and ended up generating code)