Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void SetBreakpointInternal
(
UBreakpoint * Breakpoint,
bool bShouldBeEnabled
)
Install/uninstall the breakpoint into/from the script code for the generated class that contains the node