Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.
The blueprint created from the actor
Parameter |
Description |
---|---|
Path |
The path to use when creating the package for the new blueprint |
Actor |
The actor to use as the template for the blueprint |
bReplaceActor |
If true, replace the actor in the scene with one based on the created blueprint |
bKeepMobility |
If true, The mobility of each actor components will be copy |