Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static void CreateNewBoundEventForComponent
(
UObject * Component,
FName EventName,
UBlueprint * Blueprint,
FObjectProperty * ComponentProperty
)
Create a new event node in the blueprint, for the supplied component, event name and blueprint