Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
struct FDefaultEventNodeData
Manages the TargetClass and EventName to use for spawning default "ghost" nodes in a new Blueprint
Name | Description | ||
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EventName |
Event Name to spawn a node for |
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UClass * |
TargetClass |
If the new Blueprint is a child of the TargetClass an event will be attempted to be spawned. |