FDefaultEventNodeData

Manages the TargetClass and EventName to use for spawning default "ghost" nodes in a new Blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Syntax

struct FDefaultEventNodeData

Remarks

Manages the TargetClass and EventName to use for spawning default "ghost" nodes in a new Blueprint

Variables

Name Description

Public variable

FName

 

EventName

Event Name to spawn a node for

Public variable

UClass *

 

TargetClass

If the new Blueprint is a child of the TargetClass an event will be attempted to be spawned.

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