| FBasePinChangeHelper::EditCompositeTunnelNode()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
virtual void EditCompositeTunnelNode
(
class UK2Node_Tunnel * TunnelNode
)