FStringSetNameValidator::IsValid

Windows
MacOS
Linux

Override Hierarchy

INameValidatorInterface::IsValid()

FStringSetNameValidator::IsValid()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h

Include

#include "Kismet2/Kismet2NameValidators.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp

Syntax

virtual EValidatorResult IsValid
(
    const FString & Name,
    bool bOriginal
)

Returns

true if FString is valid, false otherwise

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