Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
Include |
#include "Kismet2/StructureEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static EStructureError IsStructureValid
(
const UScriptStruct * Struct,
const UStruct * RecursionParent,
FString * OutMsg
)
Can the structure be a member variable for a BPGClass or BPGStruct