FStructureEditorUtils::IsStructureValid

Can the structure be a member variable for a BPGClass or BPGStruct

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h

Include

#include "Kismet2/StructureEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp

Syntax

static EStructureError IsStructureValid
(
    const UScriptStruct * Struct,
    const UStruct * RecursionParent,
    FString * OutMsg
)

Remarks

Can the structure be a member variable for a BPGClass or BPGStruct

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