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/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
Include |
#include "Kismet2/Kismet2NameValidators.h" |
class INameValidatorInterface
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~INameValidatorInterface() |
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BlueprintObjectNameIsUnique ( |
Helper method to see if object exists with this name in the blueprint. |
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EValidatorRe... |
FindValidString ( |
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GetErrorString ( |
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GetErrorText ( |
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EValidatorRe... |
IsValid |
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EValidatorRe... |
IsValid |