ELayersAction::Type

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Syntax

namespace ELayersAction
{
    enum Type
    {
        Add,
        Modify,
        Delete,
        Rename,
        Reset,
    }
}

Values

Name

Description

Add

The specified ChangedLayer is a newly created ULayer, if ChangedLayer is invalid then multiple Layers were added

Modify

The specified ChangedLayer was just modified, if ChangedLayer is invalid then multiple Layers were modified.

Delete

A ULayer was deleted

Rename

The specified ChangedLayer was just renamed

Reset

A large amount of changes have occurred to a number of Layers. A full rebind will be required.

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