Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
namespace ELayersAction
{
enum Type
{
Add,
Modify,
Delete,
Rename,
Reset,
}
}
Name |
Description |
---|---|
Add |
The specified ChangedLayer is a newly created ULayer, if ChangedLayer is invalid then multiple Layers were added |
Modify |
The specified ChangedLayer was just modified, if ChangedLayer is invalid then multiple Layers were modified. |
Delete |
A ULayer was deleted |
Rename |
The specified ChangedLayer was just renamed |
Reset |
A large amount of changes have occurred to a number of Layers. A full rebind will be required. |