Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
void AppendActorsFromLayers
(
const TArray< FName > & LayerNames,
TArray< AActor * > & InOutActors,
const TSharedPtr< ActorFilter > & Filter
) const
Appends all the actors associated with ANY of the specified layers.
Parameter |
Description |
---|---|
LayerNames |
The layers to find actors for. |
InOutActors |
The list to append the found actors to. |
Filter |
[optional] Actor that don't pass the specified filter restrictions won't be selected. |