ULayersSubsystem::DeleteLayers

Deletes all of the provided layers, disassociating all actors from them

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void DeleteLayers
(
    const TArray< FName > & LayersToDelete
)

Remarks

Deletes all of the provided layers, disassociating all actors from them

Parameters

Parameter

Description

LayersToDelete

A valid list of layer names.

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