Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
void EditorRefreshLayerBrowser()
Delegate handler for FEditorDelegates::RefreshLayerBrowser. It internally calls UpdateAllActorsVisibility to refresh the actors of each layer.