| TBaseMulticastDelegate_ThreeParams< void, const ELayersAction::Type, const TWeakObjectPtr< ULayer > &, const FName & >
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
class FOnLayersChanged : public TBaseMulticastDelegate_ThreeParams< void, const ELayersAction::Type, const TWeakObjectPtr< ULayer > &, const FName & >
Broadcasts whenever one or more Layers are modified