ULayersSubsystem::InitializeNewActorLayers

Synchronizes an newly created Actor's layers with the layer system

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual bool InitializeNewActorLayers
(
    AActor * Actor
)

Remarks

Synchronizes an newly created Actor's layers with the layer system

Parameters

Parameter

Description

Actor

The actor to initialize

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