Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
Changes the named layer's visibility to the provided state
Parameter |
Description |
---|---|
LayerName |
The name of the layer to affect. |
bIsVisible |
If true the layer will be visible; if false, the layer will not be visible. |