Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void UpdateActorViewVisibility
(
FLevelEditorViewportClient * ViewportClient,
AActor * Actor,
const bool bReregisterIfDirty
)
Updates per-view visibility for the given actor in the given view
Parameter |
Description |
---|---|
ViewportClient |
The viewport client to update visibility on |
Actor |
Actor to update |
bReregisterIfDirty |
[optional] If true, the actor will reregister itself to give the rendering thread updated information |