| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
class ULayersSubsystem : public UEditorSubsystem
Name | Description | |
---|---|---|
|
~ULayersSubsystem() |
Destructor |
Name | Description | ||
---|---|---|---|
|
AddActorsToLayer |
Add the actors to the named layer |
|
|
AddActorsToLayer ( |
Add the actors to the named layer |
|
|
AddActorsToLayers |
Add the actors to the named layers |
|
|
AddActorsToLayers ( |
Add the actors to the named layers |
|
|
AddActorToLayer |
Adds the actor to the named layer. |
|
|
AddActorToLayers |
Adds the provided actor to the named layers. |
|
|
AddAllLayerNamesTo |
Gets all known layers and appends their names to the provide array |
|
|
AddAllLayersTo ( |
Gets all known layers and appends them to the provided array |
|
|
AddAllLayersTo |
Gets all known layers and appends them to the provided array |
|
|
AddLevelLayerInformation ( |
Aggregates any information regarding layers associated with the level and it contents |
|
|
AddSelectedActorsToLayer ( |
Adds selected actors to the named layer. |
|
|
AddSelectedActorsToLayers |
Adds selected actors to the named layers. |
|
|
AppendActorsFromLayer ( |
Appends all the actors associated with the specified layer. |
|
|
AppendActorsFromLayer ( |
Appends all the actors associated with the specified layer. |
|
|
AppendActorsFromLayer |
Appends all the actors associated with the specified layer. |
|
|
AppendActorsFromLayers ( |
Appends all the actors associated with ANY of the specified layers. |
|
|
AppendActorsFromLayers |
Appends all the actors associated with ANY of the specified layers. |
|
|
AppendActorsFromLayers ( |
Appends all the actors associated with ANY of the specified layers. |
|
|
ULayer * |
CreateLayer ( |
Creates a ULayer Object for the named layer |
|
DeleteLayer ( |
Deletes the provided layer, disassociating all actors from them |
|
|
DeleteLayers |
Deletes all of the provided layers, disassociating all actors from them |
|
|
DisassociateActorFromLayers ( |
Disassociates an Actor's layers from the layer system, general used before deleting the Actor |
|
|
EditorMapChange() |
Delegate handler for FEditorDelegates::MapChange. It internally calls LayersChanged.Broadcast. |
|
|
EditorRefreshLayerBrowser() |
Delegate handler for FEditorDelegates::RefreshLayerBrowser. |
|
|
GetActorsFromLayer ( |
Gets all the actors associated with the specified layer. |
|
|
GetActorsFromLayer ( |
Gets all the actors associated with the specified layer. |
|
|
GetActorsFromLayers |
Gets all the actors associated with ANY of the specified layers. |
|
|
GetActorsFromLayers ( |
Gets all the actors associated with ANY of the specified layers. |
|
|
ULayer * |
GetLayer ( |
Gets the ULayer Object of the named layer |
|
GetSelectedActors() |
Find and return the selected actors. |
|
|
UWorld * |
GetWorld() |
Get the current UWorld object. |
|
InitializeNewActorLayers ( |
Synchronizes an newly created Actor's layers with the layer system |
|
|
IsActorValidForLayer ( |
Checks to see if the specified actor is in an appropriate state to interact with layers |
|
|
IsLayer ( |
Checks whether the ULayer Object of the provided layer name exists. |
|
|
MakeAllLayersVisible() |
Set the visibility of all layers to true |
|
|
FOnLayersCha... |
OnLayersChanged() |
|
|
RemoveActorFromLayer |
Removes an actor from the specified layer. |
|
|
RemoveActorFromLayers |
Removes the provided actor from the named layers. |
|
|
RemoveActorsFromLayer |
Removes the actors from the specified layer. |
|
|
RemoveActorsFromLayer ( |
Removes the actors from the specified layer. |
|
|
RemoveActorsFromLayers |
Remove the actors to the named layers |
|
|
RemoveActorsFromLayers |
Remove the actors to the named layers |
|
|
RemoveLevelLayerInformation ( |
Purges any information regarding layers associated with the level and it contents |
|
|
RemoveSelectedActorsFromLayer ( |
Removes the selected actors from the named layer. |
|
|
RemoveSelectedActorsFromLayers |
Removes selected actors from the named layers. |
|
|
RemoveViewFromActorViewVisibility ( |
Removes the corresponding visibility bit from all actors (slides the later bits down 1) |
|
|
RenameLayer |
Renames the provided originally named layer to the provided new name |
|
|
SelectActorsInLayer |
Selects/de-selects actors belonging to the named layer. |
|
|
SelectActorsInLayer ( |
Selects/de-selects actors belonging to the named layer. |
|
|
SelectActorsInLayers ( |
Selects/de-selects actors belonging to the named layers. |
|
|
SelectActorsInLayers |
Selects/de-selects actors belonging to the named layers. |
|
|
SetLayersVisibility |
Changes visibility of the named layers to the provided state |
|
|
SetLayerVisibility |
Changes the named layer's visibility to the provided state |
|
|
ToggleLayersVisibility |
Toggles the visibility of all of the named layers |
|
|
ToggleLayerVisibility ( |
Toggles the named layer's visibility |
|
|
TryGetLayer |
Attempts to get the ULayer Object of the provided layer name. |
|
|
UpdateActorAllViewsVisibility ( |
Updates per-view visibility for the given actor for all views |
|
|
UpdateActorViewVisibility ( |
Updates per-view visibility for the given actor in the given view |
|
|
UpdateActorVisibility |
Updates the provided actors visibility in the viewports |
|
|
UpdateAllActorsVisibility |
Updates the visibility of all actors in the viewports |
|
|
UpdateAllViewVisibility ( |
Updates the visibility for all actors for all views. |
|
|
UpdatePerViewVisibility ( |
Updates the per-view visibility for all actors for the given view |
Name | Description | ||
---|---|---|---|
|
Deinitialize() |
Internal cleanup |
|
|
Initialize ( |
Prepares for use |
Name |
Description |
|
---|---|---|
|
FOnLayersChanged |
Broadcasts whenever one or more Layers are modified |
Name |
Description |
---|---|
ActorFilter |