UMaterialEditorInstanceConstant::BuildStaticParametersForSourceInstance

Builds a [FStaticParameterSet](API\Runtime\Engine\FStaticParameterSet) for the source [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) to store.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorInstanceConstant.h

Include

#include "MaterialEditor/MaterialEditorInstanceConstant.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PreviewMaterial.cpp

Syntax

void BuildStaticParametersForSourceInstance
(
    FStaticParameterSet & OutStaticParameters
)

Remarks

Builds a FStaticParameterSet for the source UMaterialInstance to store. The built set has only parameters overridden by this instance.

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