UMaterialEditorInstanceConstant::CleanParameterStack

Sets back to zero the overrides for any parameters copied out of the layer stack

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorInstanceConstant.h

Include

#include "MaterialEditor/MaterialEditorInstanceConstant.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PreviewMaterial.cpp

Syntax

void CleanParameterStack
(
    int32 Index,
    EMaterialParameterAssociation MaterialType
)

Remarks

Sets back to zero the overrides for any parameters copied out of the layer stack

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