UMaterialEditorInstanceConstant::ResetOverrides

Copies the overrides for any parameters copied out of the layer stack from the layer or blend

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorInstanceConstant.h

Include

#include "MaterialEditor/MaterialEditorInstanceConstant.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PreviewMaterial.cpp

Syntax

void ResetOverrides
(
    int32 Index,
    EMaterialParameterAssociation MaterialType
)

Remarks

Copies the overrides for any parameters copied out of the layer stack from the layer or blend

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