UMaterialEditorInstanceConstant::SetSourceInstance

Sets the source instance for this object and regenerates arrays.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorInstanceConstant.h

Include

#include "MaterialEditor/MaterialEditorInstanceConstant.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PreviewMaterial.cpp

Syntax

void SetSourceInstance
(
    UMaterialInstanceConstant * MaterialInterface
)

Remarks

Sets the source instance for this object and regenerates arrays.

Parameters

Parameter

Description

MaterialInterface

Instance to use as the source for this material editor instance.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss