| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Comment.h |
Include |
#include "MaterialGraph/MaterialGraphNode_Comment.h" |
class UMaterialGraphNode_Comment : public UEdGraphNode_Comment
Name | Description | ||
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MaterialDirtyDelegate |
Marks the Material Editor as dirty so that user prompted to apply change |
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MaterialExpressionComment |
Material Comment that this node represents |
Name | Description | |
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UMaterialGraphNode_Comment ( |
Name | Description | ||
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PostCopyNode() |
Fix up the node's owner after being copied |
Name | Description | ||
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CanCreateUnderSpecifiedSchema ( |
Determine if this node can be created under the specified schema |
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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OnRenameNode ( |
Called when this node is being renamed after a successful name validation |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
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PrepareForCopying() |
Perform any steps necessary prior to copying a node into the paste buffer |
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ResizeNode ( |
Update node size to new value |
Name | Description | ||
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditImport() |
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |