Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ObjectTools.h |
Include |
#include "ObjectTools.h" |
namespace ObjectTools
{
enum EInUseSearchOption
{
SO_CurrentLevel,
SO_VisibleLevels,
SO_LoadedLevels,
}
}
Name |
Description |
---|---|
SO_CurrentLevel |
|
SO_VisibleLevels |
|
SO_LoadedLevels |
Options for in use object tagging