FAssetEditorOptions

Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h

Include

#include "Preferences/PersonaOptions.h"

Syntax

struct FAssetEditorOptions

Remarks

Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)

Variables

Name Description

Public variable

FName

 

Context

The name of the asset editor properties apply to

Public variable

FViewportConfig...

 

ViewportConfigs

Per-viewport configuration

Constructors

Name Description

Public function

FAssetEditorOptions()

Public function

FAssetEditorOptions

(
    const FName& InContext
)

Functions

Name Description

Public function

void

 

SetViewportConfigsToDefault()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FAssetEditorOptions& InOptio...
)

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