Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Preferences/PersonaOptions.h |
Include |
#include "Preferences/PersonaOptions.h" |
struct FAssetEditorOptions
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors)
Name | Description | ||
---|---|---|---|
|
Context |
The name of the asset editor properties apply to |
|
|
ViewportConfigs |
Per-viewport configuration |
Name | Description | |
---|---|---|
|
FAssetEditorOptions() |
|
|
FAssetEditorOptions ( |
Name | Description | ||
---|---|---|---|
|
SetViewportConfigsToDefault() |
Name | Description | ||
---|---|---|---|
|
operator== ( |