| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h |
Include |
#include "Preferences/AnimationBlueprintEditorOptions.h" |
class UAnimationBlueprintEditorOptions : public UObject
A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.
Name | Description | ||
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uint32: 1 |
bHideUnrelatedNodes |
If true, fade nodes which are not connected to the selected nodes |
Name | Description | |
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UAnimationBlueprintEditorOptions ( |