Name |
Description |
|
---|---|---|
|
FAssetEditorOptions |
Options that should be unique per asset editor (like skeletal mesh or anim sequence editors) |
|
FClassPickerDefaults |
Default Classes for the Class Picker Dialog |
|
FEditorCommand |
A parameterless exec command that can be bound to hotkeys and menu items in the editor. |
|
FEditorCommandCategory |
This class stores options global to the entire editor.A category to store a list of commands. |
|
FEditorKeyBinding |
This class handles hotkey binding management for the editor.An editor hotkey binding to a parameterless exec. |
|
FViewportConfigOptions |
Persistent per-viewport options |
|
UAnimationBlueprintEditorOptions |
A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions. |
|
UBlueprintEditorOptions |
A configuration class used by the UBlueprint Editor to save editor settings across sessions. |
|
UCascadeOptions |
CascadeOptions |
|
UCurveEdOptions |
CurveEdOptions |
|
ULightmassOptionsObject |
Lightmass Options Object Property window wrapper for various Lightmass settings |
|
UMaterialEditorOptions |
A configuration class used by the UMaterial Editor to save editor settings across sessions. |
|
UMaterialStatsOptions |
A configuration class used by the FMaterialStats to save settings across sessions. |
|
UPersonaOptions |
|
|
UPhysicsAssetEditorOptions |
|
|
UUnrealEdKeyBindings |
|
|
UUnrealEdOptions |
Name |
Description |
|
---|---|---|
|
EAnimationViewportCameraFollowMode |
PersonaOptions |
|
EPhysicsAssetEditorConstraintViewMode |
|
|
EPhysicsAssetEditorRenderMode |