Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
Restores GWorld to the passed in one and reset the global flag indicating whether we are a PIE world or not.
Parameter |
Description |
---|---|
EditorWorld |
original world being edited |