SAnimationCompressionSelectionDialog::SetOnAssetSelected

Sets the delegate handler for when an open operation is committed

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h

Include

#include "AnimationEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AnimationEditorUtils.cpp

Syntax

void SetOnAssetSelected
(
    const FOnAssetSelected & InHandler
)

Remarks

Sets the delegate handler for when an open operation is committed

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