Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
Include |
#include "AnimationEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AnimationEditorUtils.cpp |
void SetOnAssetSelected
(
const FOnAssetSelected & InHandler
)
Sets the delegate handler for when an open operation is committed