| SEditorViewport::IsVisible()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
Include |
#include "SSkeletonWidget.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SSkeletonWidget.cpp |
virtual bool IsVisible() const
True if the viewport is currently visible