Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SEditorViewport.h |
Include |
#include "SEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SEditorViewport.cpp |
void Invalidate()
Invalidates the viewport to ensure it is redrawn during the next tick. This is implied every frame while the viewport IsRealtime().