| SEditorViewport::IsVisible()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SEditorViewport.h |
Include |
#include "SEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SEditorViewport.cpp |
virtual bool IsVisible() const
True if the viewport is currently visible