| SWidget::OnMouseEnter()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SEditorViewportToolBarMenu.h |
Include |
#include "SEditorViewportToolBarMenu.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SEditorViewportToolBarMenu.cpp |
virtual void OnMouseEnter
(
const FGeometry & MyGeometry,
const FPointerEvent & MouseEvent
)
Called when the mouse enters a menu button. If there was a menu previously opened we open this menu automatically