SGraphEditor::GetSingleSelectedNode

Returns the currently selected node if there is a single node selected (if there are multiple nodes selected or none selected, it will return nullptr)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/GraphEditor.h

Include

#include "GraphEditor.h"

Syntax

virtual UEdGraphNode * GetSingleSelectedNode() const

Remarks

Returns the currently selected node if there is a single node selected (if there are multiple nodes selected or none selected, it will return nullptr)

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